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Gama Post 3D Noise Generator July 3, 2017 - Damien Philippon

3D Noise Generator Noise generation is now being added to GAMA Platform as a feature to generate in a procedural way textures, mountains, ground. It consists in using gradient noises, reducing heterogeineity caused by randomness. The most famous example might be Perlin Noise developed by Ken Perlin to fight against the machine-like look of the computer graphics. It can be used to simulate clouds, fire, and also different types of textures. In GAMA Platform, we decided to add a possibility... See more